Planning Your Escape: Strategy Secrets to Make You an Escape Room Superstar

Planning Your Escape: Strategy Secrets to Make You an Escape Room Superstar

  • Downloads:8752
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-09-15 06:51:07
  • Update Date:2025-09-06
  • Status:finish
  • Author:L.E. Hall
  • ISBN:1982140348
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

Never get stuck inside an escape room again, with this strategy guidebook to beating your favorite immersive interactive game—from a well-known game designer and puzzle enthusiast

Chances are you have visited an escape room, whether for a birthday party, a corporate team-building exercise, or as a weekend excursion with your friends。 But what does it take to maximize your chances of solving the puzzles, while ensuring everyone has a good time along the way?

Planning Your Escape is the perfect guide to making sure you never get stuck in another escape room again。 Game designer extraordinaire Laura Hall has all the best strategies for every room you might encounter, so your team can function like a well-oiled machine。 This guide offers:
-A history of puzzles and experiential entertainment, from the 4,000-year-old dexterity puzzles of Mohenjo-daro to the spectacle of immersive theater installations like Secret Cinema, Meow Wolf, and Sleep No More;
-Different types of escape rooms, and solvable examples of the common puzzles they employ;
-Common escape room player personality types, and how best to work with them; and
-Advice for constructing your own escape rooms and puzzle hunts

Bringing in a cast of experts, Planning Your Escape is the must-have strategy book for any escape room enthusiast, puzzle fan, and aspiring experience designer。 Get ready to wow your friends and impress your co-workers with your new skills, and never enter a room you can’t get out of again!

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Reviews

Ransom

The book really is written for beginners and I did find that some sections were a bit basic。 I imagine most people who would be picking this up already know something about escape rooms, so some of the material feels unnecessary。 In addition, the whole first half of the book is a history of puzzles and games and can feel a bit disjointed and disconnected at times。 It might have made more sense to separate this into two separate books: one on history and one on strategy。The second half of the boo The book really is written for beginners and I did find that some sections were a bit basic。 I imagine most people who would be picking this up already know something about escape rooms, so some of the material feels unnecessary。 In addition, the whole first half of the book is a history of puzzles and games and can feel a bit disjointed and disconnected at times。 It might have made more sense to separate this into two separate books: one on history and one on strategy。The second half of the book has some really helpful lists and examples of common codes, puzzles, and ciphers as well as some general strategies and tips for escape rooms。 I was able to put several of these to good use and beat an escape room with some friends after reading。 This section was in general, quite useful and worthwhile!I won this as a Goodreads Giveaway。 。。。more

Brian Enigma

I'm a fairly experienced puzzler and escape room enthusiast。 Despite the book being aimed toward newbies, I learned some great things, including:- A deep history of immersive games。- The psychology and dynamics of working with a team, including pointing out some negative archetypes。- It conveyed puzzling ideas I intuitively knew, but didn't have a great vocabulary for explaining to others。So whether you're beginner, intermediate, or advanced, I think you'll find something entertaining and worthw I'm a fairly experienced puzzler and escape room enthusiast。 Despite the book being aimed toward newbies, I learned some great things, including:- A deep history of immersive games。- The psychology and dynamics of working with a team, including pointing out some negative archetypes。- It conveyed puzzling ideas I intuitively knew, but didn't have a great vocabulary for explaining to others。So whether you're beginner, intermediate, or advanced, I think you'll find something entertaining and worthwhile in here。 。。。more

Kristine

Planning Your Escape by L。E。 Hall is a free NetGalley ebook that I read in late July。A historical look through the decades of escape rooms and puzzle concepts before going full-on into observing and paying attention to the layout of a room, knowing your fellow players and the roles you play, cooperating, keeping calm and focused, listening to everyone's input, and the type of the puzzles and coding that you might come across。 Hall is eager and happy to dispense information, and works hard within Planning Your Escape by L。E。 Hall is a free NetGalley ebook that I read in late July。A historical look through the decades of escape rooms and puzzle concepts before going full-on into observing and paying attention to the layout of a room, knowing your fellow players and the roles you play, cooperating, keeping calm and focused, listening to everyone's input, and the type of the puzzles and coding that you might come across。 Hall is eager and happy to dispense information, and works hard within the book to place readers in a specific situation。 。。。more

Cari

This slim volume is a good choice for any public library, especially for beginning escape room players and those doing research on the hobby。 There's lots of great history, and Hall weaves in the different heritages of escape rooms from other kinds of entertainment such as amusement parks and D&D。 I thought the parts about ARGs (alternate reality games) were the most interesting。 There's also a lot of good information about early video games and the appeal of puzzle games such as Myst。 I am an a This slim volume is a good choice for any public library, especially for beginning escape room players and those doing research on the hobby。 There's lots of great history, and Hall weaves in the different heritages of escape rooms from other kinds of entertainment such as amusement parks and D&D。 I thought the parts about ARGs (alternate reality games) were the most interesting。 There's also a lot of good information about early video games and the appeal of puzzle games such as Myst。 I am an advanced player, so the strategy section wasn't very useful to me, but I can definitely see handing this book to a patron who is new to the experience。 Now that it's slightly safer to do group things in my area of the world, I expect more people will be excited about trying rooms! 。。。more